Event Calendar
Primeval!
Owned by Prof.Dogg On Wednesday, July 14, 2021

START DATE:    Thursday, July 29, 2021 5:00 PM (UTC-06:00) Central Time (US & Canada)
END DATE:    Thursday, July 29, 2021 7:00 PM (UTC-06:00) Central Time (US & Canada)
RECURRENCE:   Recurring Event Every 1 weeks until 5/12/2022 (total 47 events)
IMPORTANCE:    Normal Priority
CATEGORY:    Ultimate Campaign Game
LOCATION:    Fantasy Grounds/TeamSpeak
RULESET:    D&D 5e

Gird your loins and grab your axe!  The continent of Thule awaits!

Game: Primeval Thule campaign

System: D&D 5e

Time: every other Thursday (opposite of Joe’s Alien game), 5pm till about 7pm Central (so starting 3pm Pacific/Arizona and 6pm Eastern)

Voice: TeamSpeak (Dogghouse)

VTT: FGU

First session will be Session 0 (i.e. character creation) to build Level 1 PCs.  WOTC books and a few third-party options are all on the table.  My only requirement is that any choices must fit the world.  I reserve the right to say no to any choices that conflict with the world concept but as long as it fits within standard S&S concepts, no biggie…

The setting is very humanocetric (humans, dwarves, and halflings are the norm and even elves are closer to Moorcock’s Melniboneans than Tolkien elves).  You may play an extraordinary species or creature if you wish BUT my one requirement is that it must somehow fit into the world at large (mostly populated by simple xenophobic tribesmen and villagers) even if it only through disguise.  Playing a monstrous humanoid type or an albino or other strangeness might be playable if you wear heavy hooded robes, etc but playing a winged tailed horned demonic creature engulfed in flame might be hard to pull off and I just have to nix that. 

All earthly biotropes are represented except deserts.  The world is being encroached by a massive glacier slowing blotting out the land.

All classes available.  Paladins and Monks are rare but exist.  Artificers are perhaps the rarest class but not unheard of.  No Eldritch Warlocks but other flavors are fine (demons, devils, faerie, etc).  Cthulhu types are bad. 

The technology level of the world is mainly bronze age.  Ironworking is rare (it is a discovered art among the general populace) and steel (!) is nearly unheard of except among the Dwarves and the Atlanteans (it is essentially a “magical” substance).

The campaign world emphasizes Character Narratives over traditional 5e Backgrounds.  You may select any world-appropriate Background if you wish but I encourage you to choose a Thule-specific Narrative. 

Alignment is… fluid…  Priests of Mithra and Priests of Set may hate each other in principal but when the Elder Gods are being summoned, they’ll join up to tackle them.  Everyone hates Cthulhu.

No prior knowledge of the setting is needed.  We will work through your character’s knowledge of the world during character creation and even through later play.  Assume standard S&S tropes are in play.

ATTENDEES
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al-cthulhu
Dragon
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